Tirage aléatoire de champion / héros
Tirages aléatoires pour LoL/Valorant/OW/R6.
Random character picker for LoL, Valorant, Overwatch and Siege — pick a game.
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Résultats récents
- Pas d'historique pour l'instant.
Questions fréquentes
Which games are supported?
You can roll a random character for League of Legends, Valorant, Overwatch, and Rainbow Six Siege — just choose the game first.
Why is my main missing?
New characters arrive with each patch. If one is missing, open a GitHub issue and we'll add it.
Is the pick genuinely random?
Yes. Characters are chosen with your browser's Web Crypto API, so every option on the roster has an equal chance.
Does the tool track what I pick?
No. It runs entirely in your browser and doesn't send your picks or any data anywhere.
Tirages connexes
Further reading
- Widening a champion pool that has quietly shrunk to three picks
Most players' champion pools narrow without them ever deciding to narrow them. Here's how a random hero picker pulls you back out — and why the role filter only works if you type the class name your game actually uses.
- Assigning a random Genshin character to each co-op player
Genshin's co-op mode fits exactly four players, and a random team draw hands you exactly four characters. Here's how to turn one click into a co-op night where nobody plays their usual main and everyone learns a kit they'd never touch solo.
- Borrow a pro franchise's identity for your rec league or fantasy team
Naming a beer-league softball team or a fantasy franchise usually turns into a week of group-chat bikeshedding. Skip it — draw a random MLB, NHL, NBA, or NFL team and borrow its colors, mascot energy, and rivalry-ready name instead.
- Breaking out of your default Genshin team comp with a random generator
Every Traveler eventually settles into the same one or two 'safe' teams and stops experimenting. Here's how drawing a random 4-character team — with an optional element-balance toggle — surfaces comps you'd never have tried on purpose.
- Why strat roulette works better as a casual-match ritual than a ranked one
Self-imposed handicaps are a great way to keep a game fresh once you've plateaued — but ranked is the wrong place to run them. Here's why strat roulette belongs in casual lobbies and custom matches, plus how to turn it into a squad ritual.
- Settling "who would win" arguments with a random anime character wheel
The debate never ends on its own — it just gets louder. Here's how a franchise-filtered random anime character wheel settles fights fairly, picks who to cosplay or draw next, and powers a fandom trivia night.
- How to pick a random pro sports team to root for (or draft, or debate)
No favorite team? Let a random generator hand you one — for a season of casual watching, a fantasy-sports icebreaker, a classroom bracket, or settling a "who wins" argument once and for all.
- Randomize the map and end the pre-game argument
Custom lobbies always stall on the same question: which map? Here's how a random game map picker — with the real competitive pools for CS2, Valorant, Overwatch 2, Smash and more — settles it instantly and stops one player vetoing every choice.
- Roll a random D&D NPC your players will actually remember
Your party just talked to the barkeep you forgot to write. Here's how to use a random NPC generator — name, race, class, voice, and quirk — to improvise characters that feel real instead of generic, and how to turn one roll into a whole encounter.
- Building a random Pokémon team that's actually fun to play
A truly random six-Pokémon team is usually a mess of overlapping types and dead weight. Here's how to add just enough structure — generation, type, and legendary filters — to get a random team you'll actually want to use.