Random Game Map Picker
Pick a random map for CS, Valorant, OW, Smash, more.
Built and maintained by Paul Clark, Redmoon Software · Last checked
Pick your game and let the tool randomly select a map — CS2, Valorant, Overwatch 2, Rocket League, Smash Ultimate, Apex Legends, or Rainbow Six Siege. Draw from the active or competitive pool, or switch to All to add CS2 and Valorant reserve maps and every Overwatch mode. It's a quick, neutral way for friend groups and scrim teams to settle on a map without anyone calling the shots.
Choose. Select your game so the right map pool loads.
Click Pick a map to see a result.
Options
Recent results
- No history yet.
How it works
- Choose. Select your game so the right map pool loads.
- Pick. Click "Pick a map" to draw one map at random.
- Re-roll. Click again if you want a different map for the next match.
About the Random Game Map Picker
What the "active" pool means for each game
The Pool option switches between Active / Competitive and All, and the difference only exists for three of the seven games. For CS2 and Valorant, Active is the active map pool and All adds the reserve maps. Rocket League, Smash Ultimate, Apex Legends and Rainbow Six Siege each have a single list — a competitive set, a tournament stage list, a map rotation and a ranked pool — so both settings draw from exactly the same maps.
Overwatch 2 is the odd one out, because its maps are grouped by mode rather than by tier. Active draws from the Control maps only; All mixes Control, Escort, Hybrid and Push together. There is no way to draw from Escort, Hybrid or Push on their own, so if you want one of those modes, use All and re-roll anything from the wrong mode.
Rotations move; this list does not
Map pools change with patches, and the lists here reflect the game at the time they were written. A map added last season may be missing and a map recently rotated out may still be present. The tool has no connection to any game client or API — it is a list in a page.
For anything competitive, sanity-check the pool against the current in-game rotation before you use a draw to decide a match. For a casual group deciding what to play, the difference rarely matters.
Agree the re-roll rule first
A random map is only a constraint if the group accepted it before the draw. Most groups settle on either no re-rolls or exactly one veto for the whole session; deciding afterwards, when somebody has drawn the map they hate, is not randomising — it is picking with extra steps.
Each draw is independent, so the same map can come up twice in a row. That is a fair draw behaving normally rather than the tool being stuck, and it is the moment the re-roll rule you agreed earlier earns its keep.
Frequently asked questions
Which games are supported?
Seven: CS2, Valorant, Overwatch 2, Rocket League, Smash Ultimate, Apex Legends, and Rainbow Six Siege — just choose your game first.
What does the Pool option change?
Active / Competitive draws from CS2's and Valorant's active pools, and from Overwatch 2's Control maps only. All adds the reserve maps for CS2 and Valorant, and the Escort, Hybrid and Push maps for Overwatch 2. Rocket League, Smash, Apex and Siege have a single list, so both settings draw from the same maps.
How current is the map pool?
The lists are bundled with the page and reflect each game's pool when they were written, so a newly added or rotated map may be missing. Check the current in-game rotation before using a draw for anything competitive.
Can I narrow down to specific maps?
Paste only the maps you want into a general list shuffler to pick from a custom subset for the night.
Is the pick fair and private?
Yes. The map is chosen with the Web Crypto API for an unbiased result, and nothing about your session is sent to a server.
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Further reading
- Widening a champion pool that has quietly shrunk to three picks
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- Assigning a random Genshin character to each co-op player
Genshin's co-op mode fits exactly four players, and a random team draw hands you exactly four characters. Here's how to turn one click into a co-op night where nobody plays their usual main and everyone learns a kit they'd never touch solo.
- Breaking out of your default Genshin team comp with a random generator
Every Traveler eventually settles into the same one or two 'safe' teams and stops experimenting. Here's how drawing a random 4-character team — with an optional element-balance toggle — surfaces comps you'd never have tried on purpose.
- Why strat roulette works better as a casual-match ritual than a ranked one
Self-imposed handicaps are a great way to keep a game fresh once you've plateaued — but ranked is the wrong place to run them. Here's why strat roulette belongs in casual lobbies and custom matches, plus how to turn it into a squad ritual.
- Give your stale Minecraft world a reason to keep playing
Beaten the Ender Dragon and lost the plot? A random challenge generator — with an optional time limit — hands a sandbox world a concrete goal again, for solo play, streaming, or a family game night.
- Turning a state-capitals drill into an actual quiz instead of a flashcard stack
Re-reading a list of states and capitals feels like studying, but it barely sticks. Here's how to turn the same list into an active-recall quiz — with drill routines for regions, timed rounds, and a no-repeats mode for a whole classroom — plus a pairing with the state-report assignment.
- How to pick a random pro sports team to root for (or draft, or debate)
No favorite team? Let a random generator hand you one — for a season of casual watching, a fantasy-sports icebreaker, a classroom bracket, or settling a "who wins" argument once and for all.
- Randomize the map and end the pre-game argument
Custom lobbies always stall on the same question: which map? Here's how a random game map picker — with the real competitive pools for CS2, Valorant, Overwatch 2, Smash and more — settles it instantly and stops one player vetoing every choice.
- Roll a random D&D NPC your players will actually remember
Your party just talked to the barkeep you forgot to write. Here's how to use a random NPC generator — name, race, class, voice, and quirk — to improvise characters that feel real instead of generic, and how to turn one roll into a whole encounter.
- Building a random Pokémon team that's actually fun to play
A truly random six-Pokémon team is usually a mess of overlapping types and dead weight. Here's how to add just enough structure — a generation filter, team size, no duplicates and a few house rules — to get a random team you'll actually want to use.