Divisor aleatorio de equipos / grupos
Divide tu lista en equipos equilibrados.
Generador aleatorio de equipos. Pega nombres y divídelos en equipos de tamaño similar.
0 elementos
Pulsa Crear equipos para ver un resultado.
Opciones
Resultados recientes
- Aún no hay historial.
Preguntas frecuentes
¿Cómo se equilibran?
Los nombres se mezclan y luego se reparten por ronda para que todos los equipos queden con tamaños iguales o casi iguales.
¿Elijo equipos o tamaños?
Elige equipos si quieres un número fijo de equipos. Elige tamaño por equipo para grupos de tamaño fijo (el número de equipos se calcula solo).
Generadores relacionados
Further reading
- Picking a group-size range for the activity, not the headcount
Most people set a group-size range by dividing their headcount and guessing. Here's how to pick min and max based on what the activity actually needs — with real ranges for book clubs, hackathons, classroom stations, and party games.
- Running a category sprint: the outburst-style game that needs zero prep
Name as many pizza toppings, cities, or 90s cartoons as you can before the clock runs out. Here's how a category sprint timer works, which category pack to pick for your crowd, and how to turn one round into a full party game.
- Splitting a list into groups that don't all have to match
Not every activity needs equal-sized teams — sometimes you want groups of three here, five there, and no awkward leftover pair. Here's how a variable-size group splitter handles the range instead of forcing one fixed number.
- Pair everyone up without landing the same partners again
Partner work falls apart when the same two people keep getting matched. Here's how a random pair generator splits a group into twos, handles the odd person out, and remembers past pairings so this week's partners are new.
- Draw a random-sized sample from a list, not just a fixed number
Sometimes you don't want exactly five — you want "a few, but I don't want to decide how many." Here's how a random subset picker draws both the size and the members of a sample, and when that beats picking a fixed count.
- Split a video call into breakout rooms in one click
Manually dragging twenty names into Zoom breakout rooms is the slowest part of any workshop. Here's how a breakout room assigner splits the roster instantly, keeps the pairs you need together, and stops the same people clustering every round.
- Build balanced teams that don't turn into a blowout
A purely random split can dump all your strongest players on one side. Here's how a balanced team generator spreads people evenly by skill, level, or any tag you choose — so the teams are fair and the game stays close.
- A random seating chart that actually mixes people up
Friends cluster, strangers hover by the door, and the same three people end up together every time. Here's how a random seating chart breaks up the cliques fairly — and the one table-size detail that decides whether anyone sits alone.
- Scattergories without the arguments: fair letters, honest answers, and a timer that ends it
Scattergories lives or dies on three things: a letter nobody can call rigged, categories everyone can actually answer, and a clock that stops the round before the table starts negotiating. Here's how to run it cleanly with just a phone.
- Seeding a tournament bracket fairly (and why byes are trickier than they look)
Throwing names into a single-elimination bracket sounds simple until you hit an odd number of players, byes that hand someone a free win, or a seeding that pits your two best players in round one. Here's how to do it right.
- Picking random teams without starting a fight
Randomising teams sounds easy: shuffle, deal, done. In practice you need to think about balance, locked groups, varying sizes, and the friend who always ends up on the same side. Here's how we handle it.